pakiop.blogg.se

Battletech tactical operations hard
Battletech tactical operations hard







battletech tactical operations hard

The big trick is making them simple and easy to understand so they don't overwhelm players. There could be a variety of systems at the strategic, operational and tactical levels. Any strategic and operational level game play is going to have to be able to reflect this. The Fed Suns military's ability to operate with out comstar communications during the interdict very much took the starch out of Comstars sails. Recall the "history" of the 4th war with Davion giving field commanders detailed ops plans with orders to co-ordinate with near by commands.

battletech tactical operations hard

#Battletech tactical operations hard how to#

From a strategic POV that speed of communication becomes the most important part of the game and how to deal with it. and communications are passed through relays. You won't know what's happening with distant units or worlds until you get word back. If it's an online persistant game the AI controls the factions with events happening at their historical point in time with players having to deal with speed of communication being a very important consideration. Players control a faction if its a small scale peer to peer game such as a total war title. For space combat you could use something like the battlefleet gothic system or Battlestar Galactica deadlock system. Several possible era's with the tech base dependent on the era. War of 39, clan invasion, fed com civil war, Jihad, rise of the Republic, Dark age. Could actually have several start periods. Start the game at right about the time the Wolf Dragoons appear in the inner sphere. Point of fact you could pretty much just use this Battletech as the tactical game portion of your "Battletech Wars of Succession" I want something with the tactical fiddl'n of Battletech here. A little bit of this, a little bit of that a little bit this a little bit of that.









Battletech tactical operations hard